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Dwarf Fortress has new villainous actions and pet-able petsThe adventure family grows
The adventure family grows

The at times inscrutable and oft eye-strainingsimulation gameDwarf Fortresshas a new update today. It has the beginnings of a villainy system where evil acts like assassinations, coups, and embezzlement can happen during world generation. There are also pets for your dwarves which I’d like to suggest is the most important bit.
Bay 12 Games call update 0.47.01 the “villains release” or the “first villains release” or “the guilds and temples and adventurer parties and pets release which also has artifact heists and extensive historical villainy, with lots of new mostly evil magical stuff.” Okay so there’s a lot here and part of it is villainy and also there’s more evil to come, got it.
As for what’s intoday, the update log says that what you’ll most often encounter in fortress mode are petitions from your dwarves to build them temples or guild halls. If you decide to build them, temples let priests give sermons to stressed out dwarves and guilds let dwarves share knowledge.

But wait! Before you go—the pets. In adventure mode you’ve lots of new options during character creation. Among them, you can choose mounts or pets for your dwarves. Also “can pet animals in adventure mode.” Someone notify theCanYouPetTheDogperson. Alright, now you’re free to go.
You can read the more exhaustive list of Dwarf Fortress update 0.47.01 changes on theBay 12 website. As ever, you can download Dwarf Fortress free on its website. There’s also the fancy paid version in the works forSteamandItchset to come out, well, eventually.