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Dota Underlords tunnels out of early access in FebruaryBlunder forward
Blunder forward

The undertown is nearly ready. ItsDota Underlordsare chomping at the bit, a mere month away from the point where Valve go ‘yep, that’s version 1.0’ and bury the early access label on their wizarding general simulator. They say all this intheir post about yesterday’s update, a smaller affair aimed at reducing misclicks, fixing bugs, and delivering the usual round of balance tweaks.
The post also mentions there’ll be one more update before the big one, tossing in a fourth Underlord.
Yesterday’s update introduces a one second pause before you can select an ability when your Underlord levels up, so you don’t pick one accidentally. I highlight this because it has happened to me and it’s the worst. Good change, that.
Loads of hero abilities have been tweaked, though I’ve lost track of their significance. A big problem withmultiplayer gamesis that people get too good at them, and it’s even worse in Dunderlords because people have gotten too good at a game that’s very different to when I was decent at it. Dunderlords works because of its swirling network of heroes and synergies, but over-complication is its weakness, too. Understanding why you’re losing gets harder as the swirl grows swirlier. So say I in myDota Underlords review.