HomeNewsDiablo IV

Diablo 4’s art style promises a “return to darkness"Because Diablo 3 was so fluffy, I guess

Because Diablo 3 was so fluffy, I guess

I remember when Diablo 3 was released. One of the (many) talking points around the game was its art style, and the perception that Blizzard had made the art style lighter and friendlier versus the gothic greys of the previous two games. The criticism seemed a little overblown and silly at the time, but here we are reading the latestquarterly updateon the development ofDiablo 4. It focuses on the new game’s art, and the phrase “return to darkness” is used repeatedly.

Several artists take the reins in the blog post, talking about their area of focus in turn, but it’s art director Chris Ryder who first explains “return to darkness” as one of the pillars of their art style.

You can decide for yourself how successful it is. There are several short video clips in the post, showing the player running combat-free through various environments. Here’s one:

Diablo IV Quarterly Update Blog - Scosglen CoastWatch on YouTube

Diablo IV Quarterly Update Blog - Scosglen Coast

Cover image for YouTube video

It certainly is dark and foreboding. I think I used to go on holidays in Scosglen as a child.

I am, as always, happy to see development teams communicating openly about the game they’re making, even when they’reseemingly still a long ways off.