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Deathloop slabs and abilities: how to obtain and fully upgrade all paranormal powers in DeathloopWhere to find the Visionaries in Deathloop, how to steal their slabs, and what their abilities do.

Where to find the Visionaries in Deathloop, how to steal their slabs, and what their abilities do.

Colt wields one of his paranormal powers in the palm of his hand while facing off against an enemy in Deathloop.

Wondering how to collect and fully upgrade all the slabs in Deathloop?Slab abilities are the paranormal powers inDeathloop, the game’s take onDishonored’s Void Powers and Prey’s Neuromods. When playing as Colt or Julianna there are five of these slabs to pick up, as well as several levels of upgrades for each.

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How to collect slabs from the Visionaries in Deathloop

In order to collect a Visionary’s slab, you just need to kill them and take it from them. Since the Visionaries are basically the bosses of Deathloop, that may not be quite as simple as it sounds, but in theory it really isn’t too difficult to start collecting those slabs. Just be aware that a living Visionary can and absolutely will turn their slab power against you in combat.

Neither Dr Wenjie Evans nor Ramblin' Frank Spicer carry a slab, but every other Visionary has a personal slab that you can loot from them after you kill them. Below, we’ve briefly outlined where and when to find each Visionary who carries a slab, along with details of their unique ability and its upgradeable attributes.

How to upgrade slabs in Deathloop

In addition to its base effects, every slab in Deathloop (other than Colt’s and Julianna’s) has four upgrade levels that each add a bonus power to the ability. If you find you particularly like the effects of a slab, you’ll likely want to bolt on all the extra goodies you can find.

In theory, upgrading slabs is very simple: you kill and loot a Visionary whose slab you already own to pick up the next-level upgrade. However, there’s a catch (because of course there is): in order to already possess a slab when you encounter the Visionary who owns it, you of course need to have carried it over from a previous loop. This doesn’t happen automatically, and requires you to have completed the “Ubiquity” lead, after which you canInfuse items you can’t bear to part with with Residiuumto allow you to keep them. Residiuum is a limited resource and you can’t take everything with you, but slabs should be high-priority carry-overs regardless of your play-style.

Colt wields one of his paranormal powers in the palm of his hand while attacking enemies from behind cover in Deathloop.

Aether (Invisibility)

The upgrades for Aether are as follows:

Havoc (Super Strength)

The Havoc slab belongs toFiaZborowska, Blackreef’s resident jill-of-all-trades: she’s the Visonaries' fixer, a wannabe-artist, and combat-wise she’s a tank with added anger issues. The best way to take her out is to follow the “Afternoon Delight” lead to find her in Fristad Rock at noon.

Equipping Havoc gives the player access to Fia’s stylish matching pair ofincreased damage output and reduced damage intake. Upgrading Havoc stacks the following bonuses on top:

Karnesis (Telekenesis)

Karnesis imbues the holder with a very specific form oftelekenesiswhich only allows them to manipulate living flesh. Basically, Aleksis will be picking up mooks with his mind and throwing them at you as a human shield, while the player can use this power to weaponise the bodies of NPC enemies.

Karnesis has the following upgrades:

Nexus (Chain Enemies)

The Nexus slab belongs to Harriet Morse, Blackreef’s in-house self-help expert and spiritual guide. (I don’t like to say “cult leader” but I think the outfit speaks for itself…) Your chance to take her down and snatch her slab comes from following the “Chaos Theory” lead to Karl’s Bay in the morning.

Upgrading Nexus adds on the following bonus effects:

Shift (Teleportation)

Equipping Shift gives the bearer access to short-rangeteleportationpowers, allowing them to confuse enemies in combat (or high-tail it out of a fight altogether), as well as being useful for reaching Blackreef’s high places for stealth and/or exploration purposes.

Below is a list of Shift’s upgrade levels:

Colt’s slab: Reprise (Respawn)

Simply put, Reprise allows Colt to cheat death a couple of times before you’re forced to restart the loop. The first two times Colt is killed on a mission he’llrespawn, with a brief bonus period of invisibility post-resurrection. This allows you to loot his old body and get some of your stuff back, as well as being just a bit more convenient than having to restart the entire day every single time you die. Die three times in one mission, though, and it’s all the way back to the start.

Kindly, Reprise’s death counter resets every time you enter a new district. So even if you’ve died once or twice in other areas of Blackreef at other times of day in the same loop, you still get the full three-strikes use of Reprise in the new mission.

Julianna’s slab: Masquerade (Face Swap)

When playing as Julianna in online multiplayer you will have access to her unique slab:Masquerade. Like Colt’s Reprise power, Masquerade automatically belongs to Julianna (so no need to go on a killing spree to acquire it) and has no upgrade levels.

This ability allows Julianna toswap appearanceswith any NPC on Blackreef, be they Visionary or Eternalist. The NPC then happily wanders around wearing Julianna’s face, while the Julianna player can blend in with a crowd or just generally confuse the Colt player. Given that this ability is only available in online multiplayer, it’s a good opportunity to get the drop on your real human opponent — or send them chasing off after an NPC who they think is you.

Now that you know all about slabs and abilities in Deathloop, our guides to the game’sbest weaponsandbest trinketsare an ideal next port of call if you’re planning a complete loadout. Happy looping!