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De-Exit is about a voxel skeleton investigating spooky goo in the afterlifeCollect artifacts, solve puzzles, and sneak around mysterious ruins
Collect artifacts, solve puzzles, and sneak around mysterious ruins

De-Exitis an upcoming voxel puzzle platformer where you play as a skeleton person investigating strange happenings in the afterlife. You died and landed yourself in the in-between part, not quite heaven and not quite hell, but it’s clear that something is a bit wrong. You’ll need to explore ruins, collect artifacts and figure out why spooky goo is trying to engulf parts of the world. It’s a bit Zelda-y and a bit Tomb Raider-y, but if both those games were filled with cubes.
During a Q&A, developers SandBloom Studio said that part of the idea behind De Exit is to show the different ways that people think about death. They compare it to the Pixar film Coco in that, in this version of the afterlife, you aren’t truly dead as long as someone in the living world remembers you.
De-Exit teaser trailerWatch on YouTube
De-Exit teaser trailer

I’m usually not a huge fan of the voxel style with games like this, but I actually quite like what I’ve seen of De-Exit so far. It’s colourful, moody and surprisingly cinematic. There’s a section where a huge skeleton bursts from the ground and chases the player across a bridge, complete with dramatic music and quick-time events for ultimate stress.
As you go through the game, you’ll find artifacts that will gradually get more abilities that help you through various puzzles. The first one is a cool gold cube that functions as a torch, which I thought was a bit odd. “Artifact” implies something old, magic and mysterious. If you wanted to give me a torch, just give me torch. There’s nothing wrong with a good torch of course, and I’m sure if I found a gold cube that could emit light I’d be very pleased with it. But, uh, I hope it does some slightly more interesting things down the line.