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Dark fantasy FPS Witchfire quick-dashes into early access this SeptemberAnd apparently, it’s more like Souls than Doom

And apparently, it’s more like Souls than Doom

Witchfire Early Access Date RevealWatch on YouTube

Witchfire Early Access Date Reveal

Cover image for YouTube video

Creative director and co-founder of Astronauts Adrian Chmielarz said in an interview on theirsitethat they didn’t want to give off the wrong impression that Witchfire was a “non-stop action fest”. He says the fights are intense, but “there are also periods of quiet exploration, planning, thinking”. In what’s a bit of a circle on the bingo card, he goes on to place the game “closer to Souls in that regard rather than, say, Doom”.

While I get the Souls comparison, it’s also hard to extract much meaning out of it, right? Like, is Chmielarz saying Witchfire is going to have an interlocking map which helps tell its story? Or, does he basically mean it’s a bit of tricky combat mixed in with some exploration, and Souls is the most enticing of the convenient buzzwords?