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Call Of Duty: Vanguard will, sadly, fix dognadosAnd tweak weapon balance too, I guess, whatever

And tweak weapon balance too, I guess, whatever

Three characters from Call Of Duty Vanguard stare intensely at the camera.

The primary function of ragdoll physics in video games, everyone knows, is to freak out and make people laugh. Everyone knows this. The technology was created explicitly to bring a subversive touch of merry mayhem to po-faced murdergames. Everyone knows this. But developers are wary of overdoing it or openly acknowledging this fact which everyone knows. This is why, sadly,Call Of Duty: Vanguardwill indeed ‘fix’ the ‘bug’ which could make attack dogs turn into a giant maelstrom of limbs, teeth, and mashing meat noises, a phenomenom known as the ‘dognado’. Tragic.

Call of Duty®: Vanguard Multiplayer Trailer [UK]Watch on YouTube

Call of Duty®: Vanguard Multiplayer Trailer [UK]

Cover image for YouTube video

They noted they are “also taking a thorough pass at weapon balancing, audio mixing, and visibility.” But the main, monstrous part is removing chaotic ragdolling from the killstreak perk which calls in an AI-controlled attack dog to bite your enemies' bums. Observe:

This is a dognadopic.twitter.com/1VRcB708OH— Leonardo Jiménez (@the_bonni)September 22, 2021

This is a dognadopic.twitter.com/1VRcB708OH

Also:

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Furthermore:

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A terrible loss.

As for the parts the devs ‘actually intended’ to make, our Ed thinks Call Of Duty: Vanguard’s multiplayer"feels like Modern Warfare with a lick of WW2 paint". That lad’s keenly awaiting Vanguard’s refresh of Warzone, which will bring a new Pacific island map.

Remember remember, Vanguard launches the 5th of November.