HomeNews
Bloodborne PSX is a 90s demake of From Software’s classicYarnham, but make it chunky
Yarnham, but make it chunky

The chairs we’ve sat on for five years have begun crumbling to dust in theBloodbornePC port waiting room, but developer Lilith Walther may have something to tide us over. She’s working on a demake of From Software’s gothic romp that gives the game a chunky PS1 feel.Walther, lead programmer on indie JRPG Witch, has shared clips onher Twitterwhich chronicle her progress on theBloodborne PSXdemake. It’s an interesting insight into the challenges that come with retro-fying a game.This Bloodborne PSX dev thread starts with loading and a proper loading screen! Now that we’re hopping between levels I need to write a save and load system that passes data around for proper navigation 🧵pic.twitter.com/MHhMC1ouUE— Lilymeister ✨🏳️⚧️ BLACK LIVES STILL MATTER (@b0tster)January 16, 2021To see this content please enable targeting cookies.Manage cookie settingsTime for another#BloodbornePSXdev thread! Going to be working on a new enemy type today 🐦pic.twitter.com/GIdLI2Bgdo— Lilymeister ✨🏳️⚧️ BLACK LIVES STILL MATTER (@b0tster)January 18, 2021To see this content please enable targeting cookies.Manage cookie settingsWalther’s developing Bloodborne PSX in Unreal Engine 4 and, as you can see, it’s very much a work-in-progress. Having said this, it looks really slick so far. I’m a fan of the blocky aesthetics, and the way the original sound effects are slightly fuzzier.While not really the same thing, Bloodborne PSX reminds me of theQuake mod which lets you fight Sif from Dark Souls, and a hunter from Bloodborne for good measure. I also can’t talk aboutdemakeswithout givingYakuza’s transformation into 2D side-scroller,Streets of Kamurocho, a shoutout.You can follow Bloodborne PSX’s development on Walther’sTwitter. Once everything’s in order, she plans to release it as “free shareware with no strings attached”. Who knows how much she’ll recreate, but chances are it’s already further along in development than an actual PC port for Bloodborne. Pain.
The chairs we’ve sat on for five years have begun crumbling to dust in theBloodbornePC port waiting room, but developer Lilith Walther may have something to tide us over. She’s working on a demake of From Software’s gothic romp that gives the game a chunky PS1 feel.Walther, lead programmer on indie JRPG Witch, has shared clips onher Twitterwhich chronicle her progress on theBloodborne PSXdemake. It’s an interesting insight into the challenges that come with retro-fying a game.This Bloodborne PSX dev thread starts with loading and a proper loading screen! Now that we’re hopping between levels I need to write a save and load system that passes data around for proper navigation 🧵pic.twitter.com/MHhMC1ouUE— Lilymeister ✨🏳️⚧️ BLACK LIVES STILL MATTER (@b0tster)January 16, 2021To see this content please enable targeting cookies.Manage cookie settingsTime for another#BloodbornePSXdev thread! Going to be working on a new enemy type today 🐦pic.twitter.com/GIdLI2Bgdo— Lilymeister ✨🏳️⚧️ BLACK LIVES STILL MATTER (@b0tster)January 18, 2021To see this content please enable targeting cookies.Manage cookie settingsWalther’s developing Bloodborne PSX in Unreal Engine 4 and, as you can see, it’s very much a work-in-progress. Having said this, it looks really slick so far. I’m a fan of the blocky aesthetics, and the way the original sound effects are slightly fuzzier.While not really the same thing, Bloodborne PSX reminds me of theQuake mod which lets you fight Sif from Dark Souls, and a hunter from Bloodborne for good measure. I also can’t talk aboutdemakeswithout givingYakuza’s transformation into 2D side-scroller,Streets of Kamurocho, a shoutout.You can follow Bloodborne PSX’s development on Walther’sTwitter. Once everything’s in order, she plans to release it as “free shareware with no strings attached”. Who knows how much she’ll recreate, but chances are it’s already further along in development than an actual PC port for Bloodborne. Pain.
The chairs we’ve sat on for five years have begun crumbling to dust in theBloodbornePC port waiting room, but developer Lilith Walther may have something to tide us over. She’s working on a demake of From Software’s gothic romp that gives the game a chunky PS1 feel.
Walther, lead programmer on indie JRPG Witch, has shared clips onher Twitterwhich chronicle her progress on theBloodborne PSXdemake. It’s an interesting insight into the challenges that come with retro-fying a game.
This Bloodborne PSX dev thread starts with loading and a proper loading screen! Now that we’re hopping between levels I need to write a save and load system that passes data around for proper navigation 🧵pic.twitter.com/MHhMC1ouUE— Lilymeister ✨🏳️⚧️ BLACK LIVES STILL MATTER (@b0tster)January 16, 2021
This Bloodborne PSX dev thread starts with loading and a proper loading screen! Now that we’re hopping between levels I need to write a save and load system that passes data around for proper navigation 🧵pic.twitter.com/MHhMC1ouUE
— Lilymeister ✨🏳️⚧️ BLACK LIVES STILL MATTER (@b0tster)January 16, 2021
To see this content please enable targeting cookies.Manage cookie settings
Time for another#BloodbornePSXdev thread! Going to be working on a new enemy type today 🐦pic.twitter.com/GIdLI2Bgdo— Lilymeister ✨🏳️⚧️ BLACK LIVES STILL MATTER (@b0tster)January 18, 2021
Time for another#BloodbornePSXdev thread! Going to be working on a new enemy type today 🐦pic.twitter.com/GIdLI2Bgdo
— Lilymeister ✨🏳️⚧️ BLACK LIVES STILL MATTER (@b0tster)January 18, 2021
To see this content please enable targeting cookies.Manage cookie settings
Walther’s developing Bloodborne PSX in Unreal Engine 4 and, as you can see, it’s very much a work-in-progress. Having said this, it looks really slick so far. I’m a fan of the blocky aesthetics, and the way the original sound effects are slightly fuzzier.
While not really the same thing, Bloodborne PSX reminds me of theQuake mod which lets you fight Sif from Dark Souls, and a hunter from Bloodborne for good measure. I also can’t talk aboutdemakeswithout givingYakuza’s transformation into 2D side-scroller,Streets of Kamurocho, a shoutout.
You can follow Bloodborne PSX’s development on Walther’sTwitter. Once everything’s in order, she plans to release it as “free shareware with no strings attached”. Who knows how much she’ll recreate, but chances are it’s already further along in development than an actual PC port for Bloodborne. Pain.