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Biomutant best class and breed: character creation explainedChoose the best class and breed in Biomutant’s character creation system
Choose the best class and breed in Biomutant’s character creation system

Biomutant’s character creationsystem offers you a lot of choice when it comes to designing your character. We’ll cover all of them below, but particularly we’ll focus on the question of which is thebest class and breed in Biomutant, because your choice here also gives you a unique set of perks which you only learn about after beginning the game.
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Biomutant Is An Unfocused Open World Game | Biomutant Review

Best class in Biomutant
The best class in Biomutant is the Saboteur. They gain a huge bonus to critical hit chance (the equivalent of several level-ups and luck stat increases), which is great for fast-hitting melee and ranged weapons; and the Saboteur’s unique perks make you much more agile and able to dodge attacks, which really helps make you feel like an untouchable badass in battles.
However, all the classes have their benefits and drawbacks. Here’s what you need to know from the start, and I’ll go into more depth with each class below:
If you’re unsure what picking a class really does: the 5 different classes inBiomutanteach give you a different set of starting weapons; a slightly different chance to land critical hits for increased damage; and most importantly, a unique set of 5 perks which you can slowly unlock over the course of a playthrough.
All the Biomutant classes can become extremely powerful over time, so you don’t have to pick the Saboteur if it doesn’t fit your playstyle. Below you can peruse the 5 classes and their perk lists so you can see which is the best class for you.

Dead-Eye
The Dead-Eye comes equipped with a two-handed sword and a pistol, and gets a small bonus to critical hit chance. They also start with the Perfect Reload perk (a perk available to all character classes), which does the following:
Perfect Reload: Your ranged weapons are reloaded instantly and your next magazine is granted +20% damage.
The Dead-Eye specific perks cover various different ranged combat styles, making it very flexible but less able to really hone one particular skillset.
Dead-Eye perks:

Commando
The Commando starts with an automatic rifle and a one-handed melee weapon. They enjoy no bonus to their critical hit chance, giving them the joint lowest base critical hit chance alongside the Psi-Freak.
The Commando perk tree is fairly balanced but leans slightly towards close-range combat, with increased damage and survivability particularly when you’re low on Health.
Commando perks:

Psi-Freak
The Psi-Freak starts with the base pistol and a pair of Spark Gloves, which are categorised as a two-handed weapon but really act like two one-handed weapons that can chain together fast, electrified attacks. They also have access to the Spark Ball ability from the start, which allows you to throw a ball of damaging electric energy at an enemy.
However, like the Commando, the Psi-Freak has the lowest base critical hit damage of all classes.
The Psi-Freak perks place much emphasis on your ability attacks that deal power damage, allowing you to increase their strength and even heal yourself when you damage enemies with them.
Psi-Freak perks:

Saboteur
The Saboteurclass equips you initially with two one-handed melee weapons, along with a starting ability to dual-wield melee weapons. You also get the usual starting pistol, and the highest possible bonus to critical hit chance, which works well with fast-hitting weapons such as the Jagni Tribe’s uniqueStaff tribe weapon.
The Saboteur perks focus heavily on agility and dodging, making it harder for enemies to land hits on you.
Saboteur perks:

Sentinel
The Sentinel starts with a two-handed “crush” class melee weapon and a pistol, and enjoys a medium bonus to critical hit chance which puts them in 2nd place behind the Saboteur for that stat.
The Sentinel’s perk tree gives you plenty of options for staying alive and strong even while engaged in melee with multiple enemies at once.
Sentinel perks:
Best Biomutant breed and other character creation choices
In Biomutant’s character creation system, the class is actually the last thing you pick. Before that, you have to select your breed, genetic code (i.e. your starting stats and physique), your resistances, and your fur type and colour.
Your breed in Biomutant is not as important as your class; it just gives you a slightly different set of starting stats. They also inform the look of your character (i.e. your face type) and this is something that you cannot change later on.
Here is what you need to know about the different Biomutant breeds:
The best breed in my opinion is the Murgel, but really the benefits become obsolete so quickly that you should just pick the breed that you like the look of the most.
Likewise, changing your genetic structure has a big impact on your overall body type - but this appearance aspectyoucanchange later on. More importantly the genetic structure modifies the weight placed on the following 5 stats:
Overall I’d say the most important stats here are Strength and Agility, but it’s also good to have a fairly healthy mix so I wouldn’t recommend pushing the dot too far in any direction here.

Your resistances indicate how resilient you are to certain types of damage. They also allow you to survive for longer inside the relevant hazard zones on the map. But if you’re a first-time player I wouldn’t recommend fiddling too much with this.
Finally there’s your fur style and colour. You can pick between multiple different fur styles and also select a primary and secondary fur colour to finalise your look. But don’t worry if you’re not totally happy with your choice! Just read our page onhow to change your appearance in Biomutantduring a playthrough.
That covers more or less everything we know about the various classes and choices in Biomutant’s character creation system. While you’re here, be sure to check out our page onhow to glide in Biomutantto explore the map more easily!