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BattleBit Remastered has sold 1.8m copies in the two weeks since the blocky Battlefield-a-like blew up SteamBut it isn’t quite the overnight success it appears

But it isn’t quite the overnight success it appears

Image credit:SgtOkiDoki

Image credit:SgtOkiDoki

The player aims down the scope of a weapon in BattleBit Remastered

BattleBit Remasteredlaunched into Early Access on Steamon June 15th, and is quickly approaching two million sales in the two-a-bit-weeks since, according to a recent interview with coder SgtOkiDoki over onHow to Market a Game.

BattleBit Remastered - Official Release Date Announcement TrailerWatch on YouTube

BattleBit Remastered - Official Release Date Announcement Trailer

Cover image for YouTube video

While those numbers look impressive - and theyareimpressive - SgtOkiDoki offered a more sobering take on BattleBit’s road to success, which revealed it to not be quite the overnight success it seems.

The game’s three-person dev team firstannounced it as a Steam Greenlight titleover six years ago, running weekend playtests to help refine the layout of its maps and weapon balancing.

Around 2018-2019, the team decided to shift the game to a more arcade-like feel, feeling that its low-poly appearance gave players a false sense of its gameplay - which at that point was a more simulationist approach like Arma. (The interview notes that if players jumped too high, they could break their legs, before needing to inject morphine to overcome the injury. Heavy.)

“If the screenshots don’t match the gameplay you have a problem,” SgtOkiDoki said. “Our game played like Squad but looked like Roblox. That was a terrible move.”

Image credit:SgtOkiDoki

Blocky soldiers run around a sunset battlefield in BattleBit Remastered

“If you are planning to make a multiplayer game, don’t! I am not going to lie, don’t,” SgtOkiDoki said. “Make a single player game (if this is your first game). It is very trying.”