HomeFeaturesAssassin’s Creed Mirage
Assassin’s Creed: Mirage looks set to deliver on its murder manifestoComfortingly familiar
Comfortingly familiar
Image credit:Ubisoft
Image credit:Ubisoft

Award for theSummer Game Festdemo with the quickest pace goes toAssassin’s Creed: Mirage, the upcoming ‘Creed that promises to take the series back to its stealthier roots. I saw roughly 20 minutes of gameplay in a hands-off presentation, where our boy Basim does some stabbing and somestealthingin what strikes me as a game that’ll honour its promises. When they describe combat as the “backup option”, you know they’re onto something.
The demo begins with Basim taking on a side mission, with the devs quick to emphasise that what we’re seeing hasn’t got anything to do with the main story. Just from the way Basim scurries across Baghdad’s beautiful architecture, the game strikes a familiar note: it’s Assassin’s Creed, alright. Although, there are changes. For one, the devs say Basim is able to move faster than any other assassin in the series, with new moves like a leaping front roll over large boxes, or re-tuned favourites like the corner swing.
Assassin’s Creed Mirage: Gameplay TrailerWatch on YouTube
Assassin’s Creed Mirage: Gameplay Trailer

The equivalent of a wanted meter sits in the bottom right corner, which only builds if you do lots of murders in broad daylight. At one point, we see Basim pay a fella who reduces his wanted level - although it’s unclear how exactly your wanted level affects how the world responds to you. Later, we see Basim pay a visit to the Assassin’s Bureau, the safehouse where you can view a bounty board filled with rescue, murder, or robbery missions to line your pockets with. A merchant allows Basim to replenish his stockpile of tools, like the blowdart and noisemaker, or upgrade them with the right materials. It’s a reminder that Mirage is set in a time and location when the Assassin’s Order has stuff going on, while in the recent mainline games the Order has been on the back foot, establishing themselves in a new area, or just didn’t exist yet.
A quick look at the menu shows the “Quest” tab ditched in favour of “Investigations”, which I’d describe as an extension of the mercenary trees inAC: OdysseyandAC: Valhalla, where you’re given clues as to how to gather evidence, with enough gathered to ping their location on your map. While I’m not 100% certain this is how it works, I bet it’s quite similar.
As a quick sidenote, I also noted that our boy Basim ranked up, although the devs didn’t really touch on what this truly meant. I noticed there were three skill trees: Phantom, Trickster, and Predator, so presumably you bash level up points into the tree which suits your stealthing.
Image credit:Ubisoft

Image credit:Ubisoft


Basim can scale taller buildings, presenting us with another el classico of the AC series: a bird’s eye view of the captain in question and his cronies. Here, we saw Basim perform a new chain assassination the devs dub “Assassin Focus”, where he marks the cronies and then flits between them like a murderous apparition. It, like the rest of the preview, feels like a balance between modern game design and the more compact, stealth-focused style of the earliest AC games. As advertised.
Assassin’s Creed: Mirage may not have shocked me, but it didn’t need to. The game looks to deliver a familiar stealth ‘em up for AC fans new and old who want less RPG guff and more of a focus on actual, methodical murdering. So far, I think it’s on track to deliver on its promises.