HomeNewsMarvel’s Blade

Arkane release new Marvel’s Blade concept artworks, hinting at missions, combat and levelsHalf-vampires abroad on the burning streets of Paris

Half-vampires abroad on the burning streets of Paris

Image credit:Microsoft

Image credit:Microsoft

Concept artwork for Arkane’s Blade game, showing the title character standing on a roof high above a street in Paris full of burning cars

Arkane Lyon’s studio director Sebastien Mitton has shared three concept artworks for theDeathloopdeveloper’s adaptation ofMarvel’s Blade, a third-personactionadventure set in Paris, which wasannounced last week during the Keighleys. On the surface the artworks give away little, but thankfully, I am a Vampire of News, equipped with supernatural vision and insight. Why not come inside my den and let me regale you with some speculations? Don’t worry about the red stains on the carpet, that’s just, er, strawberry jam from all the doughnuts I’ve been eating recently. The red stains on the wall? Yeah, that’s blood.

The first artwork at the top of this page gives us Blade posing on a rooftop, gazing down a tall street full of burning cars. There’s a big hotel sign on the left, and hoverships with searchlights overhead. At the end of the street, there’s a skyscraper with “Couvre-Feu Sortie Interdite” - “Curfew No Exit” - written on it in neon, possibly holographic lettering. The architecture is a mixture of older-looking chimney stacks, and glassy modern skyscrapers. On the horizon, we see plumes of smoke and the Eiffel Tower catching the sunset.

It looks like aDishonoredlevel projected forward into the near-future, and Blade’s rooftop vantage suggests that, as with Dishonored, this will be a game about vertical exploration and infiltration.

Image credit:Microsoft

Concept artwork for Arkane’s Blade game, showing Blade hunkered down in an alleyway watching the entrance to a nightclub with crowds of people outside

Concept artwork two shows us Blade on ground level, peeking around the corner of a graffiti-plastered alley at people queuing to enter a nightclub of some kind. There’s a conspicuously large air duct behind Blade, a bouncer glancing back in the distance, a closed shopfront a little nearer to the foreground, and some fancy dangling tube lighting.

Image credit:Microsoft

Concept artwork for Arkane’s Blade game, showing Blade battling stylised bats through the window of a metro train full of sleepy vampires

The third concept art shows us Blade through the window of a metro train car. He’s waving his sword at a bunch of angry triangles, which I’m guessing are stylised bats. Will Blade get to fight vamps armed with top-tier Dracula abilities, then? Will he get to transform into a bat himself? It’s all very in keeping with Dishonored’s enemies and toolset.

Here’s what we know for sure about Marvel’s Blade game: it’s set in a quarantined section of Paris during a supernatural emergency. Regular citizens are sheltering in-doors as vampires rule the streets, and Blade’s job is presumably to set everything straight.

“From his trench coat to his iconic sunglasses, Blade is a slick, stylish, and driven character,” Mitton observed in an announcement release. “This project is the perfect opportunity to push Arkane’s art style into an even more modern and bold territory. The essence of our work lives at the junction of impactful ideas and innovative know-how.”

Here’s the trailer, if you missed it.

Marvel’s Blade | Announcement Trailer - The Game Awards 2023Watch on YouTube

Marvel’s Blade | Announcement Trailer - The Game Awards 2023

Cover image for YouTube video