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Amazon’s Crucible launched with some pretty essential features missingVoice chat? In my team-based shooter? It’s less likely than you think.
Voice chat? In my team-based shooter? It’s less likely than you think.

Let’s talk aboutCrucible’s launch. Amazon’s hero shooter landed on Steam earlier this week, and honestly? It was a bit of a mess. In fairness, a lot of brand new online games face similar issues to what the new third person sci-fi shooter did, with matchmaking and connectivity issues plaguing players as they tried to play their first matches. And thoughthese are fixed now, there are still a couple of pretty obvious features missing from the game that really shouldn’t be. I mean, who launches a team-based shooter with no in-game voice chat?
WhenI attended an online Q&A with the Crucible devs last week, one point no one thought to ask about was whether or not Crucible would have some sort of in-game voice chat. I guess everyone, including myself, just assumed it would have one - why on Earth would you release a team-based game without those sorts of communication features, right? But no, Crucible really has no in-game way for you to talk to your team, aside from a simple ping system. Is this an oversight from the devs? Surely it can’t be intentional? I’m baffled. Voice chat! Team game! These things are just supposed to go together!
Watch on YouTube
Watch on YouTube

Despite these issues, I really do think Crucible still has potential. And I don’t want to excuse any of the obvious problems, parts of the game clearly need work - namely the voice chat thing, which I’m still amazed at. It’s early days for the new hero shooter.The game is currently in its preseason, so the devs do have a chance to address the problems before the proper first season kicks off.
Crucible is free-to-playon SteamMatt is currently in the process of whipping up RPS’s Crucible review - maybe he’ll agree with me, and be able to find some redeeming qualities amongst the launch issues.