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Ace social deduction survival murder sim Project Winter adds new roles and systemsThe plots thicken
The plots thicken

Project Winteris one of the best social deduction games you can play on your PC. You could uncharitably call it the grumpy rules lawer uncle ofAmong Us, smothering the raw thrill of lies and accusation beneath a blanket of systems and complexities. I had an absolute blast with it a few years ago, though, and for my money the highs absolutely make that blanket worth snuggling under.
I get to tell you about it again because the Power Balance: Vol 2 Updatecame out last week, adding a couple more roles and new systems that give traitors more strategies to turn to.
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A quick primer: every round starts with everyone gathered around a cabin, which provides warmth and cooking facilities in the middle of an arctic wilderness. Most players are survivors, who must fix generators and gather macguffins until they can escape on a helicopter. Some players are traitors, who must ensure that they do not. Shenanigans include poisoning pies, eavesdropping on radios, and luring people into bears. It’s a hoot.
The new systems all hand more power or information to the traitors, including stat buffs for laying traps or committing sabotage and a peek at the health and role of any players they stay next to for a while. I’m already giggling at the idea of giving survivors cause to suspect anyone who stays too near them for too long, even in a big group.
Traitors can also now sabotage the cabin map board and, grimly, make knocked down players bleed to death four times faster. There are a bunch of balance changes and bug fixes, too, all detailed inthe patch notes.