HomeHardwareNewsA Plague Tale: Requiem
A Plague Tale: Requiem quietly adds ray tracing on PCStay in the shadows
Stay in the shadows

Something you could never accuseA Plague Tale: Requiemof is a lack of eye candy. As grim, gory, and engulfed in rats as this medieval stealth adventure is,mon dieuis it a looker on PC. For those among us with one of the brawniergraphics cardson the market, it’s just become even prettier too, via the slightly delayed implementation ofray tracing.
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Speaking of delays, Requiem released in October 2022, so it’s taken a few months for developers Asobo Studio to get those traced rays in a shippable state. Hints towards the feature were present in the game’s .ini file back at launch, mind, so the arrival of RT shadows might not come as a surprise if you’ve been keeping a close eye on proceedings. Whatisunusual is the lack of fanfare: normally when a game gets flashy PC extras like ray tracing or DLSS, it’s all over Nvidia’s blog, or at the very least announced in a tweet. I can’t even find patch notes for the update in question, Update 1.004.
Ah well. Ray traced shadows, they’re there if you want ‘em. Also, this post-launch polish of Requiem’s visuals has reminded me – what the heck happened to thatElden Ringray tracing update supposedly in the works? Besides that one modder managing to enable acompletely busted versionof it?